Did I talk about Typography?
There's approximately 8 classes left until exam time.
Here's some things I definitely want to go over:
  -keyboard input
  -for loops
  -arrays
  
  -Fun Website: http://martinanderle.de/#/portfolio 
Do you want to have class November 21 (the day before Thanksgiving)?
What do you want to do during the rest of the semester?
  More advanced AS 3.0? A simple Flash game? More HTML & CSS? 
  Switch gears and look at Processing? Talk about javaScript and/or jQuery? 
http://www.boxofchocolates.nl/
  http://www.carnalfury.com/
*** Talk about net art ***
  
  for loops: 
  see "Three-expression for loops" (initializer ; loop-test ; counting expression)
  ///////////drawing with ActionScript3.0:
  var i : int; 
  graphics.lineStyle(1.5, 0x00ff00, 1); ///////////(size, color, alpha/style)
  for (i=0; i<500; i=i+5) { //set i to be zero, and add 5 to i as long as it's <500
  graphics.moveTo(30,10); /////(x, y)
  graphics.lineTo(100,200); 
  graphics.lineTo(300,10+i); 
  }
  
  ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  Pollock
  //////////////////////////////////////////////////////
  
  ////////more with for loops: 
  ///////////////////////////////////////frame1
  var i, frameCounter:int;
  frameCounter=0;
  ///////////////////////////////////////frame2
  frameCounter= frameCounter+1;
  graphics.clear();
  graphics.lineStyle(i, Math.random()*5000000, .25);
  for (i=0; i<=30; i=i+1) { 
  graphics.drawCircle(i*30,i*30,frameCounter/2);
  } 
  ///////////////////////////////////////frame3
  gotoAndPlay(2);
| function reportKeyDown(event:KeyboardEvent):void{ trace("Key Pressed: " + String.fromCharCode(event.charCode) + " (character code: " + event.charCode + ")"); } stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);  | 
  
| //This code will gotoAndPlay on frame 2 when you hit the enter key: stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);  function keyDownHandler(event : KeyboardEvent) : void{ if (event.keyCode == Keyboard.ENTER){ gotoAndPlay(2) } }  |